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Just outside the Cemetery (west and south of it) you can find somewhat weaker
yet less interesting monsters: Grave Wanderers (level 45, passive) and Archers of Greed
(level 46, aggressive). The former are zombie-like, i.e. magic resistant, and the latter are
aggressive archers with Stun Shot, enough said. So, if you decide to stay there for a
while, you should limit yourself to killing Hatar Ratmen only.
South and north of the main cemetery there are smaller graveyards haunted by
Spiteful Ghosts of Ruins (level 50, aggressive, zombie-type), Soldiers of Grief, and Tairim
(level 50, passive/social).
East of the Cemetery, right at the eastern border, there is a magnificent structure
called Forbidden Gateway (FG). Since you cannot pass through it, your only option is to
hunt the monsters that can be found on this side of FG: Bloody Queens (level 60),
Crimson Drakes (level 61), Trives (level 63), Falibatis (level 64), Doom Knights (level 65).
Avoid the Kadios (level 62), they can put Silence on you. Pretty much everything (except
for Trives) is aggressive there. Bloody Queens cast strong poison attack, and they are
immune to Dark magic. Doom Knights are especially dangerous: they rush at you most
fiercely and use the Stun attack as an opener.
If you go south of the Cemetery, you will get to Forsaken Plains. Make sure to
have earned the Royal Coin Collector s Membership before that moment, and later on,
don t miss the Stolen Dignity quest; then you will be able to make amazingly good money
by hunting at the Forsaken Plains. There are Marsh Drakes (level 55, aggressive), Marsh
Stalkers (level 54, passive/asocial), Fallen Orc series (level 55-60, social, Captains are
aggressive, Shamans are capable of shape-shifting), Ancient Gargoyles (level 56,
aggressive), Sharp Talon Tigers (level 59, aggressive, with Stun).
If you keep moving south-east towards the Giants Cave, you will eventually enter
the Silent Valley, inhabited by ghastly antediluvian tribes. That place is meant exclusively
for AoE groups consisted of level 70-75 players, because the monsters level there varies
from 70 to 79 (they have 1/2 HP though), and they spawn in groups. To tell you the secret,
you actually have no business there until level 75, that s it.
The Giants Cave (level 55-70)
This is another high level dungeon meant for group hunts only. There are such
monsters as Halingka (level 55), Yintzu (level 56), Paliote (level 57), Hamrut (level 58),
Kranrot (level 59), Gamlin (level 60), Leogul (level 61), Barif (level 64) with its Pets (level
61), and Lesser Giants (level 62-65). If you insist on hunting inside the cave, go take the
appropriate quest (Exploration of GC) and look for a proper group. At least, you can try
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Guide Title
your AoE spells on Barif groups. Theoretically, one can level in GC until 70 or so, but you
can do better somewhere else.
The Aden Castle Area (level 55-75)
The woody climes north of ToI are called Ancient Battlegrounds. It is just another
place where you should not go alone (if at all), no matter what level you are. It is haunted
by bloodthirsty group monsters such as Hungry Corpses (level 60), Past Knights (level
64), Blody Ghosts/Knights/Lords/Priests (level 65-68), Nihil Invaders (level 66), Death
Blades (level 68), Dark Guards (level 70). However, that place will provide outstanding
Exp if you get in a perfect AoE group (make sure your tank is level 65 or so).
In case you were wondering where to level in your early 60 s (if dungeons are not
an option), here is an answer: Devastated Castle (DC). There are Wretched Archers (level
55, passive, with Stun Shot), Doom Scouts (level 56, aggressive), and Grave Liches (level
57, passive) haunting the area between DC and FG; the bad thing about them is that they
are social to each other (same as other kinds of undead). But, since you are supposedly
level 60+, you can just skip that area and begin hunting between the Disciples Necropolis
and DC. There are Dismal Poles (level 58), Grave Predators (level 59), and Doom
Servants (level 60). Of course, they are aggressive, but they will help only their own kind.
However, there are so many of them that you will have to be extremely careful: Grave
Predators often spawn close to each other (4-5 in the same place), and they will buff each
other with Haste after being attacked; and Doom Servants nukes are very strong,
moreover, they will critically hit you quite often (for 1300+ damage or so).
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